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Our
publications are the definitive guides to virtual
teambuilding, global leadership, and electronic
facilitation using internet experiences and online
communications. These eBooks contain numerous
private and public domain games, exercises, and
activities that can be adapted to a variety of
online communication technologies.
We also
publish several other books and CDs related to
facilitation, leadership, teambuilding, and
experiential learning in face to face situations.
Please
contact us for more information on the following
titles:
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- VIRTUAL
TEAMBUILDING:
- 100
internet learning events
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- GLOBAL
LEADERSHIP:
- 100
managerial competencies
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- ELECTRONIC
FACILITATION:
- 100
online strategies
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We also
license the use of several multiuser gaming
interfaces which allow experiential events to occur
online. Activities and exercises that anyone can
conduct for virtual teambuilding are written up in
our publications.
We also
license a wide collection of "Teamware"
(interactive group software that you can deliver
via team member's computers and telephones).
These
internet experiences provide socialization games,
trust exercises, and teamwork activities that
encourage interaction and relationship building for
virtual teams.

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A number
of psychometric tools can be used to evaluate
change over time or to diagnose concerns for
program planning. These instruments can be
delivered online (web-based or emailed), using code
names and passwords that doubly ensure anonymity
and confidentiality.
If
necessary, more traditional methods (phone, fax,
and even post or snail mail) can be employed. For
each instrument, people can respond regarding
themselves and/or other team members with true 360
degree feedback.
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These four
valid and reliable instruments come from
decades of research:
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VIRTUAL
TEAMWORK (50 items) and the 7 benchmarks
of a high performing virtual team
(trusting, communicating, collaborating,
problem solving, decision making, tasking
& roles, and purpose &
goals).
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GLOBAL
LEADERSHIP (50 items) and the 6 key
behaviors of being accountable for a
virtual team (managing people, leading
ethically, supporting individuals,
resolving conflict, enabling teamwork, and
communicating online).
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ONLINE
TRUST (50 items) which includes overall
trustworthiness for virtual teams and the
5 subscales of trust (acceptability,
believability, confidentiality,
dependability, and
encouragement).
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ELECTRONIC
FACILITATION skills (50 items) and their 4
composite elements (programming &
questioning, enabling &
miscommunicating, moderating &
convening, and tools &
technologies).
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