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Online
Communication Technologies are those methods of
exchanging information that virtual teams use in
addition or instead of face to face communication.
While most of these methods are computer based,
some are as simple as picking up the telephone.
Here is a list of
some of the most common online communication
technologies (these are also arranged in a matrix
below):
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We enjoy the
opportunity to work with your chosen method of
communicating. While we are happy to share some of
our preferences, we believe virtual teams should
train for teamwork with the exact tools and
technologies that they will normally
use.
Tools and
technologies should primarily be chosen to address
the team's:
- NEED
(relationships, conflicts, personalities, or
trust);
- INTENT
(purpose, working tasks, and type of data);
- LITERACY
(language, spelling, grammar, or software);
- NONVERBAL
communication (body language or voice
intonations); and
- RESOURCES
(time, money, staff, or hardware).

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In addition to
these primary concerns, three secondary concerns
are place, time, and channel. PLACE refers to where
the team is located; TIME refers to when the team
exchanges information; and CHANNEL refers to how
that information is exchanged.
Place indicates the
location of assembled and/or dispersed teams.
ASSEMBLED teams (in the same place) usually
communicate face to face, but technology is often
used to manage information. DISPERSED teams (in
different places) typically communicate
electronically and technology's role is to enhance
their online communication. Additional challenges
come from MIXED teams that have some members
dispersed and others assembled.
Time can be
synchronous and/or asynchronous. SYNCHRONOUS
information exchange occurs simultaneously with
contributions from team members made in the same
instance. ASYNCHRONOUS information exchange occurs
with contributions coming at different or future
times. Additional challenges come from isolated
MIXED situations where some members work
concurrently, while others exchange contributions
at a later date.
Channel indicates
the four interfaces over which information is
exchanged: textual, graphical, aural, and optical.
TEXTUAL means with words, (like those written in a
letter). GRAPHICAL means with pictures (like those
drawn, painted, or photographed). AURAL means audio
(like sounds heard over a stereo speaker). OPTICAL
means visual (like images seen on a TV
screen).
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