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People
learn naturally and in context by engaging the
whole person's mind, body, and soul. Experiential
learning takes advantage of this opportunity by
being learner-centered, innovative, social, and
noncompetitive. It uses a variety of learning
styles, human senses, and multiple
intelligences.
Experiential
Learning is more than mere "learning by doing."
However, this common definition is more applicable
to experience-based learning where one "does
learning." Experience-based becomes experiential
with the addition of reflection on the
action.

Experiential
learning incorporates elements of reflection,
integration, and continuation with action.
ACTION
(a challenging experience): The virtual team is
given a task to complete or a problem to solve
that requires teamwork.
REFLECTION:
They "look back on" their past experiences,
extract the present lessons, and ready to
transfer this as future
learning.
INTEGRATION:
Team members transfer learning from their
experience to change in the workplace. Change is
not necessarily always behavioral (may be
feeling or thinking).
CONTINUATION:
The organization provides the ongoing support
resources to sustain or maintain learning and
change at work.

In
virtual teaming, the role of the electronic
facilitator is to enable or guide this cyclic
process by presenting the challenging action, and
then by asking carefully crafted questions that
encourage lesson reflection, learning integration,
and continued change.
By
utilizing tasks or problems that are very different
from work, the electronic facilitator can encourage
people to leave old habits of work behind and begin
to experiment with new behaviors. Active events
engage the participant by being meaningful,
relevant, hands-on, concrete, novel, fun, and
exciting.

With
carefully crafted questions, the electronic
facilitator can convince virtual team members to
see the metaphoric similarities between the active
tasks or problems and their daily jobs. These
analogous links enhance transfer of learning and
lead to more permanent and sustained change back at
the office.
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Our research has
suggested six stages of evolution in the life of a
typical virtual team:
- Orientation
- Confrontation
- Transformation
- Collaboration
- Fortification
- Culmination
We believe that
most virtual teams evolve through these six stages.
Some may skip a stage, and others might repeat a
stage, but this order appears to be the general
progression that most virtual teams follow. A
number of indicators identify the stage that has
been achieved by each virtual team.
1) ORIENTATION is a
chance for team members to meet and greet each
other in a way that they become comfortable,
familiar, and uninhibited. In this stage, they know
names, personalities, and other
attributes.
2) CONFRONTATION is
the stage when interpersonal conflicts initiate,
team members begin to take risks and trust one
another, people start to give and take feedback,
but they first learn from their
mistakes.
3) TRANSFORMATION
is where interpersonal conflicts get resolved,
ground rules become accepted, and operating
principles are created. At this time, people
demonstrate their early breakthroughs in
teamwork.
4) COLLABORATION
shows further virtual teamwork breakthroughs as
members perform together with efficiency and
effectiveness. They also establish their criteria
for evaluating the efficacy of their virtual
team.
5) FORTIFICATION
involves them in strengthening their existing
productivity, sustaining their competence,
maintaining their harmony, and supporting changes
that they have pledged to make in the
future.
6) CULMINATION ends
the sequence with celebratory reflections on past
accomplishments, termination of common tasks,
dissolution of personal roles, and a restructuring
of team relationships as necessary.
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The learning events
and activities used in our unique brand of
experiential learning come in six types:
- SOCIALIZATION
games and icebreakers,
- TRUST and
COMMUNICATION exercises,
- TOOLS of
teamwork activities,
- TESTS of
teamwork activities,
- teamwork
SIMULATIONS, and
- CLOSURE with
action planning.
1) SOCIALIZATION
games and icebreakers introduce people, allow them
to get to know one another, and lay the foundation
for further development as a team.
2) TRUST and
COMMUNICATION exercises build on these foundations
of teamwork through appropriately supported risk
taking, giving and receiving feedback, and learning
from mistakes.
3) TOOLS of
teamwork activities concentrate on the individual
elements of teamwork (beyond trust and
communication) such as cooperation, planning,
decision making, conflict resolution,
etc.
4) TESTS of
teamwork activities verify the synergy of those
combined teamwork elements in more difficult
problem solving scenarios.
5) Teamwork
SIMULATIONS present complex and challenging tasks
that are work-related and solely presented in
Multi-User Gaming domains (MUGs). Simulations are
only intended for use as follow up with high
performing and functional virtual teams.
6) CLOSURE with
action planning comes at the end of a program and
should be part of the celebration. Their purpose is
to highlight learning and cement commitment to
bring future change.
Electronic
facilitators, who offer virtual teaming programs,
should match these program events and learning
experiences to the evolutionary stages. We design
our programs and learning events to coincide with
each virtual team's stage of evolution.
Click
here to see a comparison chart that matches the
sequence of internet learning experiences (and the
introduction of new technology skills) to the
relationship indicators for each of the six stages
of virtual team evolution.
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